tex image files not showing in image file browser Switching presets in the StingrayPBS node in the Hypershade crashes MayaĬannot start Maya from remote shell on Linux When 'autoFit' is enabled, Bevel does not apply curvature conform on all edges as expected Maya now uses mental ray version 3.13.1.10įalloff result appears incorrect in perspective view when size units is set to screen pixelsĪdjusting UVs in UV Editor causes a crash Mental ray standalone creates huge log files when used on Red Hat Enterprise Linux Very long mental ray renders for a specific scene Incorrect motion vector pass with scanline disabled GameExporter: Locked Translation or Rotation will prevent move to origin operation from completing Playblasts to Quicktime format cannot save to temp directory and fails (Windows and Linux) Temporary files written when creating Playblast are not deleted Maya crashes on some scenes with HIK and Editable Motion TrailsĬurves not being normalized in the Graph Editor when using the middle mouse buttonĮM manipulation becomes disabled in the Graph EditorĬolor management using OCIO slows down Viewport 2.0 performance Maya crashes when evaluating scene in parallel Mesh problems in Viewport 2.0 with trax clip duplication and split Maya crashes when playing or scrubbing animation Maya can become slow after deletion of animation layersĮM manipulation stops working in some cases #MENTAL RAY FOR MAYA 2016 SP4 SERIAL#Maya reverts to serial EM evaluation when animating camera aimĮditable motion trails can be slow when used with animation layers Maya crashes with maya.standalone skinningįree image planes lose animated texture when duplicated with input graphĬannot re-implement schedulingType() for deformers Maya crashes when using the dgtimer command with Evaluation Manager (EM)-based evaluationĬhannel Box doesn't refresh when changing the value using middle mouse drag unless asset is selected Maya FBX Export does not support export of custom attributes driven by other custom attributesĮxpression node is not evaluated for mental ray nodes Check out the post for Quality Adjustments in Maya 2016 here.Dragging Trax track past last track disables animationĮvaluation HUD constantly echoes in the Script Editor The article covers adjusting overall quality, and balancing quality adjustments across the new sliders with plenty of comparison renders. The second installment covers Quality Adjustments in Maya 2016. You should probably check out the first post Understanding the New Mental Ray Render Settings in Maya 2016, if you haven’t already. The Inside Mental Ray blog has been breaking down some of the new additions, features and workflow that has been added to mental ray in Maya 2016. Now there are also new sliders that will let you adjust the lighting quality, environment lighting quality, the indirect diffuse quality, and the material quality in the scene. There is still a general slider that governs the overall sampling in the scene. This time bringing segmented sliders for sampling. With the release of Maya 2016, the new mental ray core, and its new integration features in Maya, and mental ray quality adjustments has again undergone some changes. Then came the unified sampler, which allowed you to control both quality adjustments and speed with one simple slider under the mental ray quality tab. Once upon a time, if you were using mental ray, you really had to wrangle samples all over the place to adjust the quality and speed of rendering. Understanding is important to prevent artists from quick fixes that turn out to take longer than originally planned. One area that might be a shock to users is the mental ray quality settings tab. Maya 2016 introduced quite a few new changes to the 3D content creation tool.
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